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Linux steam api init failed
Linux steam api init failed




  1. #LINUX STEAM API INIT FAILED UPDATE#
  2. #LINUX STEAM API INIT FAILED UPGRADE#
  3. #LINUX STEAM API INIT FAILED WINDOWS#

#LINUX STEAM API INIT FAILED UPGRADE#

I am using Unity 2019.1.13f1 and have been afraid to upgrade as you know how Unity loves to break when you upgrade versions, so reluctant to do that unless it's a definite fix. I find it incredibly strange that Build & Run works but Build doesn't.īecause my game is released, it is in my library so I obviously have permissions. It stopped some of the crashing in the game, ie, my menus loaded correctly, but the development build still produced the same error even with the. I searched for the steam_api.dll file, it was in the plugins folder of the steam project, and manually added it next to the. dll files are UnityPlayer.dll and WinPi圎ventRuntime.dll. dll files, so when I saw people talking about that, I was confused. I got the unity package from releases here: Īre what I used. Refer to Valve's documentation or the comment above this line for more information." It correctly grabbed my steam ID and made a new subfolder for that unique Steam user for the save data, while running in Unity. In my case, my game is already released, and I am trying to set up cloud saves. Weird.ĭevelopment build or non-development build made no difference but definitely weird stuff going on.įurthermore, when running inside Unity, I was able to get Steam specific information like my Steam ID and display name.

#LINUX STEAM API INIT FAILED WINDOWS#

exe, then open it through Windows File Explorer, it crashes. However, if I close the game, navigate to the. If I go "Build and Run", I do not get errors, and the game works. Running the game in the editor is fine, no errors. The game still opens but the achievements are no longer popping up.Īdditionally, when my friends try to make a dev build on their computers, it simply wouldn't show up. When I make a release build, it suddenly stops working. When I make a development build, and open it from steam, my game works fine. Not really sure where to go from here, but would love some ideas. But an strace only suggests that it's looking for a pid file isntead of steamclient.so but I'm no expert at reading these traces. The game is packaged with steampipe(ass a tool as described here on their partner site, which purposely includes steamclient.so and steam_appid.txt as redistributables. Most of the suggested fixes here or elsewhere just don't work, including the official suggestion of symlinking steamclient.so to. Are there any logs anywhere on Valve's side that can be checked to see if there were permissions issues? I can only guess it might have to do with not having a steam client running(I can't for a headless system) but steamcmd should have my credentials. Refer to Valve's documentation or the comment above this line for more information. SteamAPI_Init() failed unable to locate a running instance of Steam, or a local steamclient.so. Your application is not running under the same OS user context as the Steam client, such as a different user or administration access level.SteamAPI_Init() failed SteamAPI_IsSteamRunning() failed. If you are running your executable from a different directory you may need to relocate the steam_appid.txt file. Steam will look for this file in the current working directory. If you're running your application from the executable or debugger directly then you must have a steam_appid.txt in your game directory next to the executable, with your app ID in it and nothing else. The Steam client couldn't determine the App ID of game. A running Steam client is required to provide implementations of the various Steamworks interfaces. PS:The following is the troubleshooting suggestions for steam apifailed from official proton. There are other players who can run the game through steam proton on Linux, here is a link for your reference:

#LINUX STEAM API INIT FAILED UPDATE#

Please try to update your proton or download the older version of proton. Setting up 1 worker threads for Enlighten. (Filename: C:\buildslave\unity\build\Runtime/Export/ Line: 45) (Filename: currently not available on il2cpp Line: -1) InvalidOperationException: Steamworks is not initialized.Īt () in :0 Touch support initialization failed: Call not implemented. Renderer: Intel(R) HD Graphics 520 (ID=0x1916) GfxDevice: creating device client threaded=1 Looks like there's an encoding error, but if anyone is able to help me configure my terminal to show the Chinese characters properly so we can read the error it'd be really appreciated. I start the game and it immediately crashes with that error.






Linux steam api init failed